Items you uncover are more then just vendor trash too. Both activities are the right mix of challenge and fun, and have their own skill lines to advance. Once a location has been scryed, you then travel to the location and perform an excavation to uncover the item. Scrying uses a new tool called the Antiquarian’s Eye to search a zone for possible locations of a chosen artifact. This is done through two new activities: scrying and excavation. You travel across the entirety of the game world, DLC zones included, and search for a variety of ancient artifacts. The premise was “ Indiana Jones, but in Tamriel” and that’s basically how it plays. The Antiquarian system was something I thought would be a fun distraction at best, but while playing discovered was so much more. One is the brand new Antiquarian system, and the other the revamp of the vampire skill line. I’ve always loved how ESO does events, and Greymoor’s are no different.Ĭlosing out Greymoor is it’s two most intriguing additions. Periodically across the map, the Coven will summon a Harrowstorm that players have to extinguish. For overland content there’s six new World Bosses of varying difficulty, as well as the new world events. Nchuthnkarst is especially awesome, I always love some Dwemer love. I found the new Delves to be fun, but the Public Dungeons were some of the best in a long while. Finally at the top is the new Trial, the equivalent of a Raid in other MMO’s. Then there are the two larger Public Dungeons, which are geared more for groups. There’s six new Delves, which are smaller scaled dungeons intended to be completed solo or in a small group. In addition to questing that is more in line with standard Elder Scrolls games then your usual MMO fare, there’s a variety of other activities available. As cool as it was seeing Skyrim again, seeing Blackreach fully realized was my favorite part of the expansion. Stretching out beneath the entire province, like a dark mirror of the world above, Blackreach allows the Coven unrestricted travel and access to anywhere in Skyrim. During your investigations, you’ll discover the reason behind the seemingly infinite reach of the Coven and it’s allies. What lies beneath is the real treat however. In TESV all that remains of this once great hold is a ruined fortress, and now you will experience why. While it was fantastic seeing Solitude and Morthal again, Karthwatch was the interesting one. Above ground you’ll be exploring the three holds ruled by Solitude, Morthal, and Karthwatch. Your adventures in Greymoor don’t just stretch across the frozen wastes of Eastern Skyrim, but also beneath it. Which won’t be easy as in addition to unraveling the mysteries of the witches’ plan, you have to convince High King Svargrim of Western Skyrim that the threat is real and not a Pact plot for his throne. Acting alongside returning companion Lyris Titanborn as an envoy for the High King of Eastern Skyrim, your mission is to assess and confront the Coven. Their invasion begins in Western Skyrim, which has long been politically sundered from it’s eastern half. Using magical rituals called Harrowstorms, and aided by a mysterious vampiric benefactor, the witches have begun a campaign of terror intended to break Skyrim once and for all. The Icereach Coven, a band of witches and barbarians long a thorn in Skyrim’s side, have resumed their war with the Nords. Set against the backdrop of the ongoing Three Banners War, The Elder Scrolls Online: Greymoor sees Skyrim facing a new threat. Honestly, no one should ever travel to Skyrim via cart.
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